Posted by : Wendy B Wednesday, 11 July 2012
Combat is definitely this game's strong point and I'm definitely adding it to the MMO I will make one day. This is not for the casual player to push a button and walk away. You have to be actively targeting and very aware of AoE. Many spells and abilities are specifically AoE. Having not played in a serious party setting, I have no idea how that would work in terms of crowd control and a tank keeping hate, but I did appreciate the amount of responsibility placed on each player to avoid damage. You can read the mobs and know when they will attack and use your class specific evades to avoid said attack (or just move away). Staying still means death.
Crafting might have been good, but I didn't really get into it beyond gathering. I did appreciate that you could gather anything and that the gathering actually gave you bonuses, not to mention experience points.
Unfortunately, that's about it for what I enjoyed about the game. There is supposedly a story, and quests pertaining to it are marked with red icons and the angle of the camera changes when you chat with those NPCs, but otherwise, the do not differ from the myriad of other quests in the game, all of which are of the "kill # things!" variety. Gets old. Fast. More so if this is where you always start for every character
I managed to make it to level 13 and have